Jurassic World Alive|
Platform: iOS, Android
Released: Summer 2018
Role: Environment Artist
As part of the two person environment team, I helped prototype and create many of the environments in Jurassic World Alive. I created many of the PVP battle arenas as well as
the character and fusion labs. During our transition to the Unity engine, I worked with the lead and programmers to help identity and create tools to help our environment creation
workflow. Jurassic World Alive was a very ambitious and challenging game to make and I'm proud of what our team accomplished and of my contributions to the game.
The screenshots below are the environments where I created all of the art and lighting.